Kristina You is a multidisciplinary designer based in New York, NY and a recent graduate from the ITP Program at NYU. Her practice focuses on UI/UX, interaction design, print design, and brand development.


︎︎︎Tangible Electronics for Teaching and Learning

Week 5 Assignment





1. Reading Responses


“Seven Principles to Design Embodied Sensemaking” 

Before reading this case study I was not familiar with the phenomenology or embodied sensemaking in any sense. What I took away from this study is that embodied cognition considers interactions between individuals to be based on the context of what each individual is doing or not doing and is ultimately fostered by the social norms and context of the situation they are currently in rather than an individual reacting to another’s actions. Based off of this idea the authors of this study were trying to create more immersive and engaging tangible interactions using embodied sensemaking and implement this concept using seven design princicples. At first I thought that the idea for the author’s project seemed to be quite broad, but I appreciated the fact that they had a clear objective on what they were trying to achieve and the seven principles in order to do so. I also thought that the idea that she would travel around the world to meet with 50 professionals in numerous fields to discuss the future of tangible interactions seemed to be an ambitious but interesting opportunity coallate an abundance of input and feedback. I would be interesting to see the results of this study and see how much her planned out trajectory had changed through her interactions with numerous professionals and the final outcome of the project as well. But overall I thought that this case study approached the issue of bringing more immersive experiences to tangible interactions in a very in depth and innovative manner. 
“Getting Down to Details: Using Theories of Cognition and Learning to Inform Tangible User Interface Design”

This article introduces the basics of the tangible learning design framework and how it can be implemented when designing a tangible user interface. I found this paper to be very useful and enlightening in that it starts off by questioning whether enough time is spent on designing the activities that interfaces are centered around. I agree with the fact that a lot of time and labor is spent on designing the design of the interface which is very important but I often find that the relationship with the design of the interface and the actual activity that it is presenting do not coordinate too well. I appreciated the fact that this design framenwork, especially with the table of perspectives outlined on page 7, outlined how different guidelines should be applied to specific elements of TUIs. I thought that this could serve as a very useful tools for designers to go through when designing an interface by checking off which of the guidelines their specific project pertains to. 





2. Research/Questions for Community Partner: Allergic to Salad





  1. How are classes normally structured? How does the structure differ for different age groups?
  2. How are STEM and CORE standards incorporated into your classes? How are Allergic to Salad classes different from other cooking classes?
  3. What are some of the main interactions that happen within these classes? Between the instructor and students/students to other students/students with their projects?
  4. What are some limitations that you experience when teaching these classes? Are there any materials or tools that you wish to incorporate into your curriculum?
  5. From your experience, what are the students’ biggest takeaways from your classes and when do you think learning moments happen?
  6. How do students collaborate in the cooking classes? 
  7. When creating lesson plans for students, what is the main point of emphasis? 



3. Arduino Input & Output Project Progress: Learning Game


In collaboration with Ploy Pruekcharoen



︎︎︎Preliminary Sketches
For this project I teamed up with Ploy to create a simple learning game based on Arduino Inputs and Outputs. We both decided that we liked the idea of a game where participants can learn how to mix colors and see the outcome. We are planning to use a color changing LED as the component that would display the resulted color and the input sensor will be either a distance, color, or a button sensor. 

We still have some experimenting to do with the circuit and testing out each of the components for it but we have a rough idea of what the final outcome should be like. I think that ideally we would like the fabrication of the project to have a puzzle-like structure to it where the user can input or select different colors and the display would show what color would appear if the individual colors were mixed. 









︎︎︎ BACK TO ITP BLOG


Last Updated:  April 9, 2023
kristinayou00@gmail.com